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^ - Specialist In game Training is required to access

*- May be purchased more than once, its effects are cumulative.

Virtuoso Skill Cost Prerequisites Description
Combat - Generic
Gun Bunny 3 Assault Rifle You may use one additional call of Covering Fire per day, beyond your normal 3 per day
Sinister Dexter 4 Pistol or Melee [One Handed] You,may wield a one handed weapon/pistol in each hand. You may call ‘Double’ using two of the same weapons on the same target and at the same time. If you have Assault Weapon training and hold a Machine Pistol in each hand, you may make a Covering Fire call as if you were holding an Assault Rifle.

Note: this skill does not combine with the Merit Strong as an Ox

Combat - Pistols
Short ranged specialist 3 Pistols You can shoot for “0 Break” twice a day. This includes while you are grappled, as long as the gun was in your hand before you were grappled
Dead or Alive, (I Prefer Alive) 4 Short Ranged Specialist You may choose to fire for single stun instead of single damage. This represents you aiming for non-lethal shots
Gunslinger ^ 7 Dead or Alive, (I Prefer Alive) Any pistol you fire, does the damage call double.

Three times per day you may choose to shoot for double disarm.

Three times per day you may choose to shoot for double Knockdown.

Once per day, you may choose to shoot for triple stun.

Combat - Trick Shooting
Dead Shot 5 Any Firearm skill that is not a pistol Using a warm up of 10 seconds you can target not just a person but a specific location; left arm, head, right leg, etc.

Arm shots Disarm the target, Leg shots would cause Knock down and Head shots may well circumvent any armour worn.

If you wish to make a head shot, you should see a ref.

Note: A sniper rifle automatically confers the ability Dead Shot whilst using that weapon if you have the sniper rifle skill.

I Aim to Maim  ^ 7 Dead Shot This allows the player to shoot a paralysing shot.

Can call for Paralyse 3 times a day.

Once per encounter if your weapon is not capable of it you can shoot for triple.

Note: this is lethal damage.

Combat - Martial Arts
Stronger Kung Fu 3 Martial Arts You may make an additional three uses of Grapple or Break beyond your normal daily limit.
Pacifier 3 Martial Arts You may make an additional three uses Disarm beyond your normal daily limit.
No Touching 4 Martial Arts You may make an additional three uses of Throw Calls beyond your normal daily limit.
Slippery Varmint 8 Martial Arts and Escape Artist You are no longer limited by the amount of times you can use the call 'break' in a day to escape from a grapple. This does not cover ranged break with a pistol or by any other means.
Combat - Melee Weapon
Swashbuckler 2 Swords You may resist the Disarm call to your sword 3 times per day.
Combat - Unarmed Improvement
The Kirk Manoeuvre 2 Fist Fightin' or Martial Arts You may make the Knockdown call in unarmed combat.
Sucker punch* 4 The Kirk Manoeuvre You may call Triple Strike in unarmed combat once per encounter. This may be combined with other effect calls
Lights Out 5 Sucker punch Once per day you may call for Quad Strike.

This may be combined with other effect calls you can make (i.e. Knockdown)

Lethal Weapon ^ 5 Lights Out You may do lethal damage in unarmed combat.

Note: This means you could reduce someone to negative body with unarmed combat.

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